Posts Tagged ‘64-bit’

Keep your app from failing in a 64-bit-only Android phone

Friday, February 10th, 2023

Android hardware is always changing. Sometimes, the hardware change is highly visible, like from a regular screen to a wide screen or to an ultra-wide screen. And sometimes, it is not. If you are building apps for Android, I think you must be familiar with the device available in the market. Generally, there are two types. Some Android devices are 32-bit only. They are usually mobile devices for the low-end market or TV-devices. And the majority of mobile devices are 32/64-bit mixed mobile devices. Now, this is a bit different after the Pixel 7 is launched.

The first Android phone to be solely configured as 64-bit is the Pixel 7. And as forthcoming high-end SOC cannot run 32-bit code, this will be a big thing this year. Every developer should get ready for this. It is anticipated that 64-bit only will become the default option in the future, due to several advantages.

First, it is faster. 64-bit applications run faster because they have access to extra registers and adjustments that are not available to 32-bit apps. Secondly, it is safer. The bigger address space makes defense like ASLR more effective and the spare bits can be used to protect control full integrity. And the new hardware instructions get added to 64-bit but not 32-bit instruction sets. Thirdly, it improves system health. Removing support for 32-bit code, saves up to 150 megabytes of RAM, which has been used by the OS even when it is not running 32-bit apps. And finally, starting in 2023, high-end SOCs will no longer be able to run 32-bit code.

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